War§ow category

Warsow NL LAN Attendance List (8)

by ETR @ 02.10.10 (15:42)

zkyp took up the effort to organise another Warsow NL LAN in Den Haag, the Netherlands. What we have so far is a location (some hackerspace in Den Haag). What we’re waiting for is a proper attendance list of all Warsowians who want to come. We decided on a date for the LAN late november.

Some additional information can be found in the forums. And for the heck of it, here’s what zkyp said:

As I said before, the idea was to be more of a hang-out, chillax get-together while playing some warsow. Our idea was to get a few pc’s to play on and share them with the rest. Since this is kinda a low-budget (read: no-budget smile), community-powered, hippy party, we’re going to have to make the most of it. So, I’ll need some questions answered.

– How many PC’s do you think we’ll need for 20 people?
– When? End Nov sounded good for most, let’s pick some dates. 20-21 or 27-28? Another date? Comment!
– Questions, remarks, trolling? Now is the time!

This post is intended to gather an attendance list of people who want to come. So please register an account if you haven’t already, and RSVP to our event.

DATE: 27-28 NOVEMBER 2010

[attendancelist]

Send your demos! (0)

by ETR @ 12.02.10 (22:11)

#Lovesow pickup cup vote (7)

by h1o @ 08.02.10 (17:19)

Hello fans and friends of the Warsow culture,

After the great succes of my bomb pickup cup last Sunday, I am putting up the vote for the new one. I will announce the date as soon as I know it myself. I hope this pickup cup will be as great a succes as the last one! See you soon.

What gametype should I use for my next pickup cup?

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Latest rumour: zEvons next movie? (0)

by ETR @ 02.01.10 (22:25)

After over a year of life with no computer, zEvon is back with a brand new computer! Latest rumour from a very reliable source is he’s going to start on a NEW freestyle movie THIS WEEK. You’re not excited yet? Let me refresh your memory of zEvon’s style and skills:

Even better, zEvon told this extremely reliable source that during his year of absence, he’s learnt alot of new stuff! So…

Warsowians: get freestylin’ & prepare for sending in demos!
zEvon: TRAILER WHEN?!

Warsow Fuel (4)

by goochie @ 20.12.09 (20:08)

Warsow Fuel

Warsow LAN history (5)

by h1o @ 31.08.09 (18:36)

After the Dash4Cash LAN in Paris, France. I thought it would be nice to see a little bit of Warsow history. Warsow’s LAN history. If there is a LAN not showing in the list please notify me, I want to have a list of attending players, link to website and if possible a gallery. It also does not matter if it was just a fun meeting (Warsow.NL LAN) or a more serious LAN (CDC3), just as long as there has been a duel tournament.

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Dash4Cash (7)

by h1o @ 28.08.09 (1:55)

Hello Warsownians,

I will try to give you the best possible coverage of the Dash4Cash duel tournament and any other interesting things happening at the Milk LAN center in Paris! This is my first time working with Word Press and first time writing on www.lovesow.net so wish me luck.

1. Dash4Cash General information
2. Group Stage
3. Playoffs
4. Final Standings
5. Gallery
6. Dash4Cash Demo Pack

1. Dash4Cash General information

Dash4Cash is a Warsow LAN in Paris, France. It is hosted by 3 French Warsow players: Klice, BlancheNeige and Sady with help from various other people from the Warsow community. It evolved from a French Warsow meeting to an international LAN, after more and more people outside off France started to show interest in paying a visit to Paris.

The main tournament for the LAN will be duel. With a nice chunk of the donation money up for grabs, a dozen of very skilled Warsow players going all ready to fight for a place in the top 3. They will be joined by true Warsownians who might not be as good in duel as them, but they sure have the same amount of love for the game.

A legion of foreigners will land in the Milk LAN center. With players representing 6 different countries. From Germany  reload, loxer and sic_mUnky will be the players to watch. Sadly enough BoBel could no longer manage to come and try to claim an other Warsow title. We also see three strong Polacks, namely  Daxio, s4nd and psychoum8 they all have a completely different playing style from each other and can definitely cause an upset. Coming from the Netherlands is Warsow oldschooler  Scoobz0r and myself h1o. From the North two vikings will land in France the infamous GoReY and one of Warsow most loved players  Falconer! GoReY is someone every player needs to look out for in the playoffs. Last but not least we have the home team:  Sady, GoHLinK and QuakeLive star Link1n. Although we lost Sady to QL she can still hit a rocket or two, being seductive as she is, she managed to pursued Link1n to come and try Warsow! What can you say about GoHLinK? He has insane aim, experience on LAN and is good in more than 1 game, a definite candidate for top3 or maybe even the title.

The tournament maps are: acidwdm2, wdm2, wdm3, wdm5 and wdm14.

WarsowTV ip: connect fuckingfrogs.fr:44440
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Warsow and the AGP Tour (1)

by ETR @ 25.05.08 (16:13)

In an attempt to push some of the activity on Lovesow, and using it for what it’s intended (:P), let’s discuss the latest big news in Warsow land: The announcement of the Association of Gaming Professionals (AGP) Tour!

AGP Tour - Coming soon

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CDC4 – The ETR report (17)

by ETR @ 03.03.08 (23:01)

Day 1

marrkStarting out on Friday, I sadly couldn’t make it on time. Shamefully having emailed all participants to be present at around 11 am, I managed to show up at 7.10 pm! Unfortunately, I didn’t miss much at all, because there were no PC’s available for Warsow! Can you imagine, people taking their fridays off, leaving their girlfriends sick at home, only to show up on the other side of Holland, at the border of the end of the world, to find out there was no possibility of actually playing matches! Sad times.

Anyway! I met up with the usual suspects (tourneys are beginning to feel like reunions, in a good way); h1o, marrk, scoobz, jannis, A_Spec and Rikku, with special-guest star, all the way from Germany – mister pillz – also known as pielz, pillemann, pillzemann, or anything in between. Potatoes and Poki are his best friends, more on that later.

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0.4’s Visuals (10)

by ETR @ 11.11.07 (12:54)

Right, I think for a change, why not use this Blog for what it’s intended, instead of your average Warsow-community spam site 😀 . I’m going to jot down my thoughts on a subject which has recently received alot of attention. Mainly after our announcement concerning the recruiting of 3D artists, and maybe even earlier then that; the first announcements of the improved renderer features (bumpmapping, specularmapping, normalmapping, etc.) of the Qfusion engine, alot of people seemed to have reacted in fear, worried that Warsow’s concept might be forsaken, worried that Warsow will turn in a resource-hogging-plastified-a-la-doom3 version of the Warsow you know. I’ll start off by explaining why we even want the improved visuals;

First of all, looks do count, and I’m not saying current Warsow looks shit (however I know alot of people do), but it’s a fact that advanced renderer features will make Warsow more attractive to a larger part of the ‘casual gamer’ pool. This may be dismissed as ‘selling out’ or whatever, and I know this will be a controversial point. But at this stage in Warsow’s development, with the gameplay becoming more and more stable, and more and more towards what we are looking for, we can really start to look at the exterior. Also the amount of talent we have in the artist department of our team demands some more flexibility and experimenting.

Just like the people using picmip now, these settings and features won’t be forced upon anyone. Where people can choose to flatten the textures, dismissing the visual style of Warsow, people can also turn off the advanced visual effects. Other, seemingly smaller things such as improved (player)models shouldn’t need any explanation.

Secondly, visual identity and personality. Warsow’s concept of being cartoony isn’t dismissed by bump and specularmapping textures in maps, by having realtime reflections and whatnot. The goal is still to combine having a ‘cartoony’ game with lots of contrast and good visibility. With the new textures and visuals, the contrast between the players, models and the ‘background’ – the map – will be even bigger. Think of cartoons, where you have handdrawn backgrounds combined with the animated characters and moving objects, ‘popping out’ of the screen. This is the characteristic of a cartoony style which is maintained, even emphasized with the new visuals.

Right now, ‘colorful’ maps like wdm2 have little contrast. While many people see a wdm2-style maps as the Warsow style, I have to disagree. Bright colors, bad visibility, bad contrast, and the cel shading (in maps) is exactly what we don’t want. Think of handdrawn backgrounds, without sharp edges, no cel shading, with poppy, vibrant, high-contrast models, think of maps like wdm3 and wdm7. This will be emphasized with 0.4’s graphical effects too, currently we are toying around with cartoonifying some of the effects, such as the smoketrails of the rockets. They all help in making the distinction between moving, active object and the passive background.

So, we basically do take alot of care in choosing how exactly to apply and use the advanced renderer features (even taking alot of care to choose to use it; the possibility was there, the decision in how to use it took us some time). We actually have a fairly clear idea to what Warsow should look like, and why it should. It is far from a set-in-stone design, it’s more of a number of guidelines which change and evolve over time, with the same points leading; the concepts and ideas of visibility, cartooniness and low specifications.

We are still maintaining our own quality standards, and our own visual style and identity. A big part of the decision to go with these advanced features was figuring out how to be able to apply these techniques in line with Warsow’s visuals. This includes keeping the focus on visibility, with contrast being the keyword. This is not about colors of textures. I read people complaining about maps being ‘brown’, yeah, we have brown textures, just like we have grey ones and other boring colors :P. The reference to Q2 is easily made, as Q2 was all-brown, but believe that’s about all there is to compare. And remember, if you don’t like it, you can simply turn it off. And if you do, I really don’t think there’s alot left to complain about, as the difference in mapstyle atleast won’t be mindblowing at all, the maps will just be a tiny bit less pretty. Anyway the easiest would be to say to just wait and see, but I know that’s not satisfying to most of you, so I guess I could better say; have faith in Warsow ❗

Feel free to comment.

<3